Aug. 24, 2020
There are graphics and numbers on poker, and it is simple and lightweight. It is ever-changing and fascinating to play. It can effectively cultivate children's interest in learning mathematics. Parents can guide children to operate poker and play math games according to their needs, which not only allows children to recognize numbers, count numbers, compare sizes, recognize pictures, add and subtract calculations, etc., but also classify them according to certain characteristics and regularly Sort, make boring and abstract mathematical knowledge live and gamify, so that children can play easily and learn happily.
1. Classification and sorting
Purpose: Practice classification and sorting
How to play: Each person has a deck of cards, parents use language to guide their children to operate:
1) Classified by color, figure and number
2) Arrange by color, figure, number
2. Pendulum decomposition
How to play: Choose four sets of 1-10 playing cards. According to their knowledge, children use poker to show a decomposition formula, such as: parents play a 3, and children play a decomposition formula of 3, and say that 3 can be divided into 1 and 2 , 3 can be divided into 2 and 1. In the game, you can guide young children to find the rules.
3. Do the math
How to play: Children choose 1-10 playing cards. On the basis of pendulum decomposition, they can be allowed to pose addition and subtraction calculations, or parents can freely come up with addition and subtraction calculations for children to perform calculations.
1. Pump a turtle
Purpose: Identify numbers, practice equal sets
How to play: a pair of two, prepare 40 digital cards and a big trump card. After the cards are dealt, the two parties first find the equal digital cards in their hands, and discard them after matching; then, the two sides take turns to draw (don't be seen by the other Cards), the one with less cards draws first, and then discards the matching digital cards, otherwise they stay in their hands. Whoever loses all the cards in his hand wins, and who loses is punished.
2. Stacked Arhats
How to play: Two young children take the same number of playing cards, and each one puts one up. If they encounter a card of the same size as their own, they will take all the playing cards between the same card in the hand and the bottom. If you miss it (you can take it all but you don’t see it), it will be regarded as an automatic waiver. The game is over when the opponent's playing cards are won.
3. Big and small games
Purpose: Practice comparing the size of numbers
How to play:
(1) In a group of two children, they say "one, two, three, see who can eat whom". When it comes to the word "drop", each person will show a card and compare the two numbers. The larger number The smaller card is "eaten". If two cards are the same size, they are taken back. The "eat" card is mostly the winner.
(2) The child chooses 1-10 playing cards. The parents play a playing card and ask the child to take out a playing card with 2 more or 2 less than it, so that it can be played correctly and quickly.
4. Decomposition and combination of numbers
Goal: To guide children to understand the relationship between numbers and to correctly decompose and combine numbers within 10.
Rule: The addition of two numbers must be 10.
How to play: Prepare 36 poker cards from 1 to 9, a set of two children. In the way of guessing punches, the winner draws the opponent's card first, and combines the drawn card with the card in his hand to form a 10. If not, he will leave the drawn card in his hand and let the opponent draw. The side that draws the cards first wins.
5. Find friends
Purpose: Practice addition and subtraction within 10
How to play: A group of two, determine a number before the cards are dealt, the number is the "condition" for finding friends. After the cards are dealt, the cards are out in a round, and one player plays the card and the other matches the card. If the number of the two cards added or subtracted is the previously determined number, it is a pair of good friends. After matching, put the cards aside and cannot reuse them. The two players take turns to play the cards, and the one who finishes the cards first wins.
1. Who is different
Goal: To guide children to accurately find out the cards that are not of this type.
How to play: Prepare four sets of cards from 1 to 5. Parents form a set of cards, where either the numbers are different, or the cards are different, see which child can find out the fastest.
Purpose: Practice finding adjacent numbers
How to play: Many people can participate. After the cards are dealt, the "7 of hearts" is the center card. The holder of this card first plays the card, and then uses it as the center. Terminate the card. Take turns in turn, the player who finishes the cards first wins.
Goal: Develop children's thinking ability and improve their skills in addition and subtraction operations.
Rules: Keep 4 cards in your hand, add and subtract the number correctly, and show it to other companions.
How to play: Prepare a set of cards with "JQK" removed, a group of four children. Each person draws 4 cards, puts 4 hole cards, and turns over the remaining card as the number of fish to be caught. Then start "fishing" one by one, that is, add or subtract any one of the cards in your hand, you have to catch the number you want to catch, if you don't have one, you can grab one, and then another one, and you will get the number one at a time. In the end, whoever catches more will win.